![]() ![]() If the paralysis value is greater than strength, then the victim is paralyzed. Paralysis damage will inflict an Action Point penalty based on the paralysis damage value compared to the target’s strength. Viral damage will reduce Will Points at the start of your turn then, the virus will reduce and inflict less damage the next turn until the virus is reduced to nothing.Īcid damage attached to body parts will reduce armor by ten each turn and then eat away at the flesh until no acid damage is left. Poison will inflict damage at the start of your turn, and then the poison value will reduce and inflict minor damage at the next turn until no poison is left. The armor level of a body part will prevent damage affecting Hit Points, e.g., a damage value of 50 against the armor of 20 will result in 30 Hit Points lost. The realistic ballistic model means that each bullet’s trajectory will be damaged independently of any other bullets fired in a burst.Įffective range is the range in tile positions at which the soldier can expect to hit a human-sized target 50% of the time. Any shots hitting the soldier will still do total damage. When moving next to a low wall or obstacle, your soldier will crouch, partially protecting the body from attack.Ĭover will only protect soldiers from damage if it is hit by enemy fire instead of the soldier. When moving next to a wall or high object, your soldier will stand ready to step to the side to shoot. If your weapon or equipment takes enough damage, it will be destroyed. If an enemy is bleeding and with low health, it might be best to conserve ammo for more dangerous targets. Sometimes a bleed wound can be fatal in just a few turns. Vehicles can carry troops in them during a Mission and can also scout ahead due to their large movement range. If one of your soldiers is caught inside the mist, he will be revealed to the enemy and lose Will Points. Mist spread during a mission will conceal Pandorans and restore their Will Points. In the case of melee weapons, there’s a chance to fumble the attack as well. If your soldier does not have the right class to use a weapon proficiently, accuracy will be lower. Once you leave a mission, limbs are repaired. Medkits will restore your Hit Points but will not repair any limb damage. ![]() Use Overwatch to attack during the enemy turn at whoever passes through the cone area you have selected. It’s best to attack Sentinels with multiple soldiers and kill them in one turn since they will activate their abilities on the next enemy turn. Having your soldier run out of ammo during a mission can render them useless on the field. Never forget to equip additional magazines for your troops. You will need to have damage penetration or move to flank them. Panicked soldiers will act upon their basic instincts, usually running away and then recovering some Will Points.Īrthron shields are almost impossible to break with conventional firearms. Please beware of the Siren’s Psychic Scream, as it reduces your Will Points significantly and can easily send your troops into a state of panic. If you manage to destroy the floor below an enemy who has the high ground, they will fall and take damage, depending on the height fallen. Consider this when aiming from behind low cover. Heavy weapons weigh more and are held at waist level. The Assault Soldier’s Dash ability allows a soldier to move two times the standard movement distance for the cost of Willpower (and 1 AP). Double-handed weapons require two hands to operate. If they are tired, they will only get 3 APs, and only two if exhausted.Ĭarrying a handgun can be life-saving when your arm has been disabled in battle. Handguns work best.Īlways check your soldiers’ stamina when sending them on a mission. A risky way to remove them is to aim at the victim’s head. Mindfraggers can take control of your soldiers. ![]()
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